
VR Role-Playing Game Simulation Creator
An immersive exploration simulation creator that allows game managers (GM) to customize an experience for players.
Course: Introduction to AR/VR Application Design (SI 559)
University of Michigan, Master of Science in Information
Design Process
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Immersive exploration simulation creator designed for role-playing games (RPG) that allows game manager (GM) to customize an experience for players.
Exploration of a new scene typically takes 15-30 minutes
Originally designed for combat, but now focusing on exploring new scene
More immersive for players
Exploration takes <10 minutes
With VR experience, GM can create scenes by being immersed
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Competitor analysis of realistic, immersive RPG systems
Explored competitors to understand problem space and what is already available (e.g. Dungeon Full Dive, Dungeon Maker)
Identified gaps in the space that allow for immersive VR experience for game managers. My analysis focused on products that offer creative freedom, are interative, and include life-scale of elements (items, characters, setting, etc.)
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Brainstorming through initial interface design patterns, involving meta-analysis of designing for designers
How to create a VR scene?
How to add elements to scene?
How to toggle visibility of elements?
Storyboards & sketches
Finalize features of design solution
Developed context of solution for game managers creating scene to be explored
Defined high-level interactions
3D physical prototype & 360 model
Explored 3-D interactions
Determined scale of UI elements vs. digital elements
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Add items and characters to scene
Add items to create the scene, including furniture and special, “magical” items
Add characters, such as villains to fight, non-playable characters as guides, and allies to connect
Toggle visibility of characters
Make characters visible as players explore the space (e.g. villains hiding behind pillars that become visible as players enter this space)
Exploration ends as soon as characters are revealed, then game continues outside of VR space
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Dialogues and menus should follow user as they move around the space, instead of a banner with alerts that take up visual space
Live game actions should be easy to access and quick to use
Technology
Unreal Engine
Premiere Pro
Camtasia